Every trap in play. Gone. Not disarmed — unmade.

Doctor Boon designed the Entropy Matrix on the third night after the coastal cities fell. He had watched the signal turn his colleagues' carefully laid defences into instruments of compliance — their own traps repurposed, their own logic weaponised. So he built something that didn't discriminate. Something that simply said: no more.

The Matrix works by generating a localised field of informational noise so dense that no conditional trigger can resolve. Traps require logic — if X, then Y. The Entropy Matrix floods the space between X and Y with static until the connection dissolves. Enemy traps, friendly traps, it doesn't matter. The board resets.

Boon's allies were furious when he first deployed it. "You destroyed our defences too," Nyra said. Boon adjusted his Neural Halo. "Your defences were already compromised. You just hadn't noticed yet."

In gameplay, Entropy Matrix costs 3 Energy and destroys every trap on both sides. It's Boon's nuclear option — the card you hold until your opponent has invested heavily in their trap line, then play to erase their entire defensive architecture in one action. The symmetry is the point: Boon doesn't win by outfighting. He wins by ensuring nobody else's plan survives contact with his.

"The cleanest battlefield is the one where nothing is hidden." — Doctor Boon