The Void Ones
Harbinger of the Void
The Void Ones • Cosmic Entity
A cosmic dragon who commands through disruption. Arkhelios drains energy, forces discards, and deploys ancient dragons that dominate through overwhelming presence.
“What is freedom worth if you spend it suffering?”
Hero Ability
Opponent loses 2 Energy and discards 1 card. Cooldown: 3 turns.
Cooldown: 2 turns
Allies 13
Ally · draconic
Cost 1 · ATK 2 · HP 2
On play: Deal 3 damage. If opponent has fewer than 4 cards in hand, deal 5 instead.
Ally · draconic
Cost 2 · ATK 2 · HP 3
On play: Deal 5 damage. Opponent loses 1 Energy. If they have 0 Energy, draw 1.
Ally · draconic
Cost 2 · ATK 1 · HP 3
On play: +2 Energy. Draw 1. While on field: your Actions cost 1 less (min 1).
Ally · draconic
Cost 2 · ATK 2 · HP 3
On play: Opponent discards 1. If they discarded an Action, deal 5 damage.
Ally · draconic
Cost 3 · ATK 2 · HP 4
On play: Deal 6 damage and restore 6 Shield. If you control another Draconic ally, draw 1.
Ally · draconic
Cost 3 · ATK 1 · HP 5
On play: Restore 10 Shield and draw 1. While on field: reduce incoming damage to your Shield by 3.
Ally · draconic
Cost 3 · ATK 3 · HP 3
On play: Deal 8 damage. Opponent loses 2 Energy. If opponent has 0 Energy after, deal 5 more.
Ally · draconic
Cost 4 · ATK 3 · HP 5
On play: Deal 5 damage to up to 2 enemy allies. If any are destroyed, draw 1 per destroyed.
Ally · draconic
Cost 4 · ATK 4 · HP 4
On play: Deal 12 damage. If you played an Action this turn, also opponent discards 1.
Ally · draconic
Cost 4 · ATK 2 · HP 6
On play: Deal 5 AoE to all enemy allies. Restore 8 Shield. While on field: +1 Energy.
Ally · draconic
Cost 5 · ATK 4 · HP 5
On play: Deal 14 damage. Banish 1 card from opponent's discard. If banished card was an Ally, draw 1.
Ally · draconic
Cost 5 · ATK 3 · HP 7
On play: Restore 15 Shield. Draw 2. All your Draconic allies gain +2 ATK this turn.
Ally · draconic
Cost 6 · ATK 5 · HP 8
On play: Deal 15 damage and restore 15 Shield. When destroyed: return to your hand at +2 cost (once per game).
Actions 13
Action · Void Strike
Cost 2
Deal 15 damage. If opponent has fewer than 4 cards in hand, deal 20 instead.
Action · Rift Surge
Cost 2
Draw 3. If you control a Draconic ally, +1 Energy.
Action · Dark Rite
Cost 2
Restore 18 Shield. Draw 1. If your Shield was below 15, restore 25 instead.
Action · Void Strike
Cost 3
Deal 22 damage. Opponent loses 2 Energy. If they have 0 Energy after, draw 1.
Action · Dark Rite
Cost 3
Restore 22 Shield. Until end of turn, Shield cannot drop below 1.
Action · Rift Surge
Cost 3
Opponent loses 3 Energy. Deal 10 damage. If opponent discarded a card this turn, draw 1.
Action · Void Strike
Cost 3
Deal 20 damage. Opponent discards 1. If they discarded a Trap, deal 8 bonus damage.
Action · Void Strike
Cost 4
Deal 28 damage. If opponent Shield is below 20, deal 35 instead.
Action · Dragon Roar
Cost 4
Deal 8 AoE to all enemy allies. Deal 10 damage to opponent Shield. Draw 1.
Action · Dark Rite
Cost 5
Deal 20 damage and restore Shield equal to damage dealt. If you control a Draconic ally, draw 1.
Action · Dragon Roar
Cost 5
Deal 35 damage. Restore 15 Shield. All your Draconic allies gain +2 ATK this turn.
Action · Dragon Roar
Cost 6
Deal 50 damage. Opponent discards 2. If you control 2+ Draconic allies, restore 15 Shield.
Action · Dragon Roar
Cost 7
Deal 60 damage. Restore 30 Shield. Banish 2 cards from opponent's discard. Draw 2.
Traps 13
Trap · reaction
Cost 1
When opponent plays an Action: Deal 6 damage. If you control a Draconic ally, deal 9 instead.
Trap · reaction
Cost 1
Opponent loses 2 Energy. If they played 2+ cards this turn, they lose 3 instead.
Trap · reaction
Cost 1
When opponent plays a card: Draw 1. If you have 5+ cards in hand, gain +1 Energy instead.
Trap · reaction
Cost 2
When you take damage: Restore 10 Shield and draw 1.
Trap · reaction
Cost 2
When opponent summons an Ally: Deal 8 damage to it and 4 to opponent Shield.
Trap · reaction
Cost 2
When opponent plays an Action: Negate its effect. You gain +1 Energy. Banish this Trap.
Trap · reaction
Cost 2
When you take damage: Reduce it by 35%. If reduced damage was 10+, also draw 1.
Trap · reaction
Cost 2
Deal 5 damage. Opponent discards 1. If they discarded an Ally, deal 5 more.
Trap · persistent
Cost 3
While set: end of each turn restore 5 Shield. When you take 20+ damage in one hit, trigger and restore 15 Shield.
Trap · reaction
Cost 3
When opponent plays an Action: Copy its damage and deal it back at 50% value. Draw 1.
Trap · reaction
Cost 2
When opponent summons an Ally: Reduce its ATK by 2 and HP by 3. Opponent loses 1 Energy.
Trap · reaction
Cost 2
When opponent plays an Action: Opponent loses 2 Energy. Deal 5 damage.
Trap · instant
Cost 5
Deal 30 damage. Restore 20 Shield. If you control 2+ Draconic allies, draw 2.