The Freeborn
Mastermind of Biotech and Tactics
The Freeborn • Human
The Freeborn's greatest inventor. Doctor Boon fights with traps, timing, and technology — outthinking every opponent before they can strike. His deck rewards patience, field awareness, and layered defenses.
“We will not outnumber the shard. We will outthink it.”
Hero Ability
Once per turn: peek the top card of your opponent's deck. Cooldown: 2 turns.
Cooldown: 2 turns
Allies 13
Ally · construct
Cost 3 · ATK 8 · HP 20
Deploys with 10 Shield. Absorbs the first hit.
Ally · construct
Cost 2 · ATK 8 · HP 12
Can counter Trap activations. Tactics +1.
Ally · construct
Cost 2 · ATK 4 · HP 12
Once per turn: peek top card of deck.
Ally · construct
Cost 1 · ATK 4 · HP 8
Gain 1 extra Energy during your Energy Phase.
Ally · construct
Cost 1 · ATK 4 · HP 8
Trap resistance +10%. Immune to first Trap.
Ally · construct
Cost 2 · ATK 4 · HP 12
Boosts adjacent Allies' Skill by 1.
Ally · construct
Cost 3 · ATK 12 · HP 16
On summon: deal 3 damage to a random enemy Ally.
Ally · construct
Cost 2 · ATK 4 · HP 12
Copies passive ability of an adjacent Ally.
Ally · construct
Cost 2 · ATK 4 · HP 12
On play: predict top deck card type and draw if right.
Ally · construct
Cost 1 · ATK 4 · HP 4
When banished: cancel 1 enemy Mystic effect.
Ally · construct
Cost 2 · ATK 4 · HP 12
Each Action played draws 1 if this is on field.
Ally · construct
Cost 3 · ATK 8 · HP 16
Boost Action effects by 10%.
Ally · construct
Cost 2 · ATK 8 · HP 16
Blocks 1 Attack or Trap per round.
Actions 13
Action · Tech Strike
Cost 2
Rewind one card from your discard pile back into your deck. Then draw 1.
Action · Tech Strike
Cost 2
Deal 2 damage to an enemy Ally. Then draw 1.
Action · Overclock
Cost 1
Place one card from your hand into your deck, then draw 2.
Action · Tech Strike
Cost 2
Double the next Action effect you play this turn.
Action · Hack
Cost 2
Cancel an enemy Action if their Tactics < yours.
Action · Overclock
Cost 2
Play two Actions this turn without combo penalty.
Action · Protocol
Cost 1
Heal 10 Shield. If below 20 Shield, draw 1.
Action · Protocol
Cost 2
Redirect the next damage to your opponent's Shield.
Action · Hack
Cost 3
Destroy all Traps in play.
Action · Overclock
Cost 2
Reveal top 3 cards of your deck. Add 1 to hand.
Action · Protocol
Cost 1
Prevent the next Trap triggered against you.
Action · Hack
Cost 2
Opponent skips next Action phase.
Action · Protocol
Cost 1
Target Ally gains 'untargetable' for 1 turn.
Traps 13
Trap · reaction
Cost 1
Enemy discards a card when this is triggered.
Trap · reaction
Cost 2
Negate one combo effect this turn.
Trap · reaction
Cost 1
Delay one card played by opponent until next turn.
Trap · reaction
Cost 2
Reflect 50% damage of an incoming Action.
Trap · persistent
Cost 1
Opponent loses 1 Energy on Action play.
Trap · instant
Cost 2
Remove top card of opponent's deck from play.
Trap · reaction
Cost 2
Explodes for 5 damage to all Allies if broken.
Trap · reaction
Cost 2
Copy the last Trap activated and trigger it.
Trap · reaction
Cost 1
Opponent's next card costs +2 Energy.
Trap · instant
Cost 1
All Traps trigger again this turn.
Trap · reaction
Cost 2
Trap clashes: cancel both yours and opponent's.
Trap · reaction
Cost 1
Return one Trap from discard to field.
Trap · instant
Cost 1
Sweep all Persistent Traps from both sides.