The Ember Ashes
Ashborn Forge-Master's Son
The Ember Ashes • Orc
Orc warrior and forge-master of the Ember Ashes. Ember Glow strikes fast and burns bright. His deck rewards aggression, fire synergies, and finishing games before the opponent can recover.
“The fire does not forgive. It does not forget.”
Hero Ability
Deal 8 damage to opponent. Cooldown: 2 turns.
Cooldown: 2 turns
Allies 13
Ally · forged
Cost 1 · ATK 2 · HP 2
On play: Deal 3 damage. If you dealt damage already this turn, deal 5 instead.
Ally · forged
Cost 2 · ATK 2 · HP 3
On play: Deal 5 damage. If opponent has more cards in hand than you, draw 1.
Ally · forged
Cost 2 · ATK 1 · HP 3
On play: Draw 2. If you control another Forged ally, +1 Energy.
Ally · forged
Cost 2 · ATK 3 · HP 2
On play: Deal 6 damage. While on field: your Actions deal +2 bonus damage.
Ally · forged
Cost 3 · ATK 2 · HP 4
On play: +2 Energy. All your other Allies gain +1 ATK this turn. If you control 3+ allies, draw 1.
Ally · forged
Cost 3 · ATK 2 · HP 3
On play: Set 1 Trap from your hand for free. While on field: your Traps deal +3 damage.
Ally · forged
Cost 3 · ATK 3 · HP 3
On play: Deal 4 AoE damage to all enemy allies. If any are destroyed, deal 5 damage to opponent Shield.
Ally · forged
Cost 3 · ATK 2 · HP 5
While on field: +1 Energy and reduce incoming damage to your Shield by 3. On play: Draw 1.
Ally · forged
Cost 4 · ATK 3 · HP 4
On play: Deal 10 damage. If opponent Shield is below 20, deal 15 instead.
Ally · forged
Cost 4 · ATK 3 · HP 5
On play: Deal 8 damage and restore 8 Shield. If you played an Action this turn, draw 1.
Ally · forged
Cost 5 · ATK 5 · HP 4
On play: Deal 15 damage. If opponent has 3+ allies on field, deal 8 AoE to all of them instead.
Ally · forged
Cost 5 · ATK 4 · HP 6
On play: Deal 12 damage. Restore 10 Shield. All your Forged allies gain +2 ATK this turn.
Ally · forged
Cost 6 · ATK 5 · HP 7
On play: Deal 18 damage. Draw 2. If you control 2+ Forged allies, also restore 10 Shield.
Actions 13
Action · Ember Strike
Cost 2
Deal 15 damage. If first Action this turn, deal 20 instead.
Action · War Cry
Cost 2
Draw 3. If you control a Forged ally, +1 Energy.
Action · Forge Rite
Cost 2
Restore 18 Shield. If your Shield was below 15, restore 25 instead.
Action · Ember Strike
Cost 2
Deal 12 damage. Draw 1. If you dealt 10+ damage already this turn, draw 2 instead.
Action · Ember Strike
Cost 3
Deal 22 damage. If opponent has 2+ allies on field, also deal 5 AoE to all of them.
Action · Forge Rite
Cost 3
Restore 22 Shield. Until end of turn, Shield cannot drop below 1.
Action · Ember Strike
Cost 3
Deal 20 damage. Opponent loses 2 Energy. If they have 0 Energy after, deal 8 bonus.
Action · War Cry
Cost 3
Draw 2. All your Allies gain +2 ATK this turn. +1 Energy.
Action · Inferno
Cost 4
Deal 8 AoE to all enemy allies. Deal 10 damage to opponent Shield. If any ally destroyed, draw 1.
Action · Ember Strike
Cost 4
Deal 30 damage. If you control 2+ allies, also restore 10 Shield.
Action · Inferno
Cost 5
Deal 35 damage. Restore 10 Shield. If opponent Shield is below 20, deal 42 instead.
Action · Forge Rite
Cost 6
Restore 30 Shield. Draw 3. All your Allies restore 8 Shield each.
Action · Inferno
Cost 7
Deal 60 damage. Restore 25 Shield. If you control 3+ Forged allies, draw 3.
Traps 13
Trap · reaction
Cost 1
When opponent plays an Action: Deal 6 damage. If you control a Forged ally, deal 9 instead.
Trap · reaction
Cost 1
Opponent loses 2 Energy. If they played 2+ cards this turn, they lose 3 instead.
Trap · reaction
Cost 1
When opponent plays a card: Draw 1. If you have 5+ cards in hand, gain +1 Energy instead.
Trap · reaction
Cost 2
When opponent summons an Ally: Deal 8 damage to it and 4 to opponent Shield.
Trap · reaction
Cost 2
When you take damage: Restore 10 Shield and draw 1.
Trap · reaction
Cost 2
When opponent plays an Action: Deal 12 damage. Opponent loses 1 Energy.
Trap · reaction
Cost 2
When you take damage: Reduce it by 35%. If reduced damage was 10+, also draw 1.
Trap · reaction
Cost 2
When opponent plays an Action: Negate its effect. You gain +1 Energy. Banish this Trap.
Trap · reaction
Cost 3
When opponent plays an Action: Copy its damage and deal it back at 50% value. Draw 1.
Trap · reaction
Cost 2
Deal 5 damage. Opponent discards 1. If they discarded an Action, deal 5 more.
Trap · persistent
Cost 3
While set: end of each turn restore 5 Shield. When you take 20+ damage in one hit, trigger and restore 15 Shield.
Trap · reaction
Cost 2
When opponent summons an Ally: Reduce its ATK by 2 and HP by 3. Opponent loses 1 Energy.
Trap · instant
Cost 5
Deal 30 damage. Restore 20 Shield. If you control 2+ Forged allies, draw 2.