Codex of the Eternal Spark

Sel of the Luminous

Keeper of the Cosmic Codex

Sel of the Luminous

Codex of the Eternal Spark • Human

Sel of the Luminous

Keeper of the Cosmic Codex. Sel reads the battlefield like a book. Her deck rewards deep card advantage, precise timing, and mythological allies that unlock powerful effects.

“Knowledge is not power. Knowledge is responsibility.”

Aethernova Quill Cosmic Codex
T · Tactics
2
S · Skill
5
R · Resilience
3
M · Mysticism
4
Shield: 35 Energy: 5 Traps: 2

Hero Ability

Arcane Archive

Reveal the top 3 cards of your deck. Choose 1 to add to your hand. Shuffle the rest back. Cooldown: 2 turns.

Cooldown: 2 turns

Allies 13

Kitsune

Ally · mythic

Kitsune

Cost 1 · ATK 1 · HP 2

On play: Draw 1. If you drew 2+ cards this turn, draw 1 more instead.

Qilin

Ally · mythic

Qilin

Cost 2 · ATK 1 · HP 3

On play: Restore 8 Shield. While on field: opponent Actions deal 15% less damage.

Simurgh

Ally · mythic

Simurgh

Cost 3 · ATK 2 · HP 4

On play: Reveal top 3 cards of your deck, pick 1 to hand. If it is an Action, gain +1 Energy.

Naga

Ally · mythic

Naga

Cost 2 · ATK 1 · HP 3

On play: Deal 5 damage. If opponent has 0 Traps set, deal 10 instead.

Anansi

Ally · mythic

Anansi

Cost 2 · ATK 2 · HP 2

On play: Look at opponent's hand. Draw 1 for each Trap in their hand (max 2).

Garuda

Ally · mythic

Garuda

Cost 3 · ATK 3 · HP 3

On play: Deal 8 damage. If you played an Action this turn, deal 12 instead.

Baku

Ally · mythic

Baku

Cost 3 · ATK 1 · HP 4

On play: Banish 1 card from opponent's discard. While on field: your Traps cost 1 less.

Sphinx

Ally · mythic

Sphinx

Cost 4 · ATK 2 · HP 5

On play: Opponent reveals top card of their deck. If it costs 3+, banish it. Draw 1.

Phoenix

Ally · mythic

Phoenix

Cost 4 · ATK 3 · HP 4

On play: Deal 10 damage. When destroyed: return to your hand at +1 cost (once per game).

Yaksha

Ally · mythic

Yaksha

Cost 3 · ATK 2 · HP 4

On play: +2 Energy. While on field: first Action each turn deals +5 bonus damage.

Selkie

Ally · mythic

Selkie

Cost 4 · ATK 2 · HP 5

On play: Restore 12 Shield. If your Shield is below 20, also draw 2.

Quetzalcoatl

Ally · mythic

Quetzalcoatl

Cost 5 · ATK 4 · HP 6

On play: Deal 12 damage and restore 10 Shield. While on field: end of turn draw 1 if you have fewer cards in hand than opponent.

Fenrir

Ally · mythic

Fenrir

Cost 6 · ATK 5 · HP 7

On play: Deal 15 damage. Draw 2. If opponent has 3+ allies on field, deal 5 AoE to all of them instead of single target.

Actions 13

Codex Unbound

Action · Codex Rite

Codex Unbound

Cost 2

Draw 3. If you control a Mythic ally, draw 4 instead.

Starfall Barrage

Action · Cosmic Strike

Starfall Barrage

Cost 3

Deal 20 damage. If you drew 3+ cards this turn, deal 28 instead.

Astral Veil

Action · Astral Ward

Astral Veil

Cost 2

Restore 15 Shield. Draw 1. If your Shield was below 15, restore 22 instead.

Cosmic Inscription

Action · Cosmic Strike

Cosmic Inscription

Cost 4

Deal 30 damage. Opponent loses 2 Energy. If opponent has 0 Energy after this, deal 38 instead.

Frequency Shatter

Action · Signal

Frequency Shatter

Cost 3

Deal 18 damage. Opponent loses 2 Energy. If opponent has 0 Energy after this, draw 1.

Archive Restoration

Action · Astral Ward

Archive Restoration

Cost 2

Restore 20 Shield. If you control 2+ allies, also gain +1 Energy.

Luminous Cascade

Action · Cosmic Strike

Luminous Cascade

Cost 5

Deal 35 damage. If target opponent ally is destroyed by this, draw 2.

Mythic Resonance

Action · Codex Rite

Mythic Resonance

Cost 3

Draw 2. +1 Energy. If you control a Mythic ally, that ally gains +2 ATK this turn.

Constellation Volley

Action · Cosmic Strike

Constellation Volley

Cost 4

Deal 25 damage. Draw 1. If opponent gained Shield this turn, deal 33 instead.

Signal Erasure

Action · Signal

Signal Erasure

Cost 2

Opponent discards 2. If they have fewer than 3 cards in hand, they discard 1 instead but lose 2 Energy.

Codex Aegis

Action · Astral Ward

Codex Aegis

Cost 3

Restore 25 Shield. Until end of turn, Shield cannot drop below 1.

Cosmic Overwrite

Action · Codex Rite

Cosmic Overwrite

Cost 6

Deal 45 damage. Restore 25 Shield. Banish 1 card from opponent's discard.

Refrain of Light

Action · Cosmic Strike

Refrain of Light

Cost 7

Deal 55 damage. Restore 35 Shield. If you have 3+ Mythic allies in discard, draw 3.

Traps 13

Mythic Snare

Trap · reaction

Mythic Snare

Cost 2

When opponent plays an Action: Deal 12 damage. If you control a Mythic ally, also draw 1.

Codex Barrier

Trap · reaction

Codex Barrier

Cost 3

When you take damage: Restore 15 Shield and reduce that damage by 25%.

Signal Scramble

Trap · instant

Signal Scramble

Cost 1

Opponent loses 2 Energy. If they played 2+ cards this turn, they lose 3 instead.

Archive Lockdown

Trap · reaction

Archive Lockdown

Cost 2

When opponent plays an Action: Negate its effect. You gain +1 Energy. Banish this Trap.

Sphinx's Riddle

Trap · reaction

Sphinx's Riddle

Cost 2

When opponent summons an Ally: Reveal top card of their deck. If it costs 3+, banish it. Otherwise draw 1.

Constellation Shield

Trap · persistent

Constellation Shield

Cost 3

While set: end of each turn restore 5 Shield. When you take 20+ damage in one hit, trigger and restore 15 Shield.

Echo Reversal

Trap · reaction

Echo Reversal

Cost 2

When opponent plays an Action: Copy its damage effect and deal it back to them at 50% value. Draw 1.

Frequency Spike

Trap · reaction

Frequency Spike

Cost 1

Deal 5 damage. Opponent discards 1. If they discarded a Trap, deal 5 more.

Cosmic Nullfield

Trap · instant

Cosmic Nullfield

Cost 3

When opponent targets you with an Action: Negate it, gain +2 Energy, and draw 1.

Astral Lattice

Trap · reaction

Astral Lattice

Cost 2

When you take damage: Reduce it by 40%. If the reduced damage was 10+, also draw 1.

Anansi's Web

Trap · reaction

Anansi's Web

Cost 2

When opponent summons an Ally: Reduce its ATK by 2 and HP by 3. Opponent loses 1 Energy.

Kitsune Illusion

Trap · reaction

Kitsune Illusion

Cost 1

When opponent plays a card: Draw 1. If you have 5+ cards in hand, gain +1 Energy instead.

Convergence Break

Trap · instant

Convergence Break

Cost 5

Deal 30 damage. Restore 20 Shield. If you have fewer cards in hand than opponent, draw 2.

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