Codex of the Eternal Spark
Keeper of the Cosmic Codex
Codex of the Eternal Spark • Human
Keeper of the Cosmic Codex. Sel reads the battlefield like a book. Her deck rewards deep card advantage, precise timing, and mythological allies that unlock powerful effects.
“Knowledge is not power. Knowledge is responsibility.”
Hero Ability
Reveal the top 3 cards of your deck. Choose 1 to add to your hand. Shuffle the rest back. Cooldown: 2 turns.
Cooldown: 2 turns
Allies 13
Ally · mythic
Cost 1 · ATK 1 · HP 2
On play: Draw 1. If you drew 2+ cards this turn, draw 1 more instead.
Ally · mythic
Cost 2 · ATK 1 · HP 3
On play: Restore 8 Shield. While on field: opponent Actions deal 15% less damage.
Ally · mythic
Cost 3 · ATK 2 · HP 4
On play: Reveal top 3 cards of your deck, pick 1 to hand. If it is an Action, gain +1 Energy.
Ally · mythic
Cost 2 · ATK 1 · HP 3
On play: Deal 5 damage. If opponent has 0 Traps set, deal 10 instead.
Ally · mythic
Cost 2 · ATK 2 · HP 2
On play: Look at opponent's hand. Draw 1 for each Trap in their hand (max 2).
Ally · mythic
Cost 3 · ATK 3 · HP 3
On play: Deal 8 damage. If you played an Action this turn, deal 12 instead.
Ally · mythic
Cost 3 · ATK 1 · HP 4
On play: Banish 1 card from opponent's discard. While on field: your Traps cost 1 less.
Ally · mythic
Cost 4 · ATK 2 · HP 5
On play: Opponent reveals top card of their deck. If it costs 3+, banish it. Draw 1.
Ally · mythic
Cost 4 · ATK 3 · HP 4
On play: Deal 10 damage. When destroyed: return to your hand at +1 cost (once per game).
Ally · mythic
Cost 3 · ATK 2 · HP 4
On play: +2 Energy. While on field: first Action each turn deals +5 bonus damage.
Ally · mythic
Cost 4 · ATK 2 · HP 5
On play: Restore 12 Shield. If your Shield is below 20, also draw 2.
Ally · mythic
Cost 5 · ATK 4 · HP 6
On play: Deal 12 damage and restore 10 Shield. While on field: end of turn draw 1 if you have fewer cards in hand than opponent.
Ally · mythic
Cost 6 · ATK 5 · HP 7
On play: Deal 15 damage. Draw 2. If opponent has 3+ allies on field, deal 5 AoE to all of them instead of single target.
Actions 13
Action · Codex Rite
Cost 2
Draw 3. If you control a Mythic ally, draw 4 instead.
Action · Cosmic Strike
Cost 3
Deal 20 damage. If you drew 3+ cards this turn, deal 28 instead.
Action · Astral Ward
Cost 2
Restore 15 Shield. Draw 1. If your Shield was below 15, restore 22 instead.
Action · Cosmic Strike
Cost 4
Deal 30 damage. Opponent loses 2 Energy. If opponent has 0 Energy after this, deal 38 instead.
Action · Signal
Cost 3
Deal 18 damage. Opponent loses 2 Energy. If opponent has 0 Energy after this, draw 1.
Action · Astral Ward
Cost 2
Restore 20 Shield. If you control 2+ allies, also gain +1 Energy.
Action · Cosmic Strike
Cost 5
Deal 35 damage. If target opponent ally is destroyed by this, draw 2.
Action · Codex Rite
Cost 3
Draw 2. +1 Energy. If you control a Mythic ally, that ally gains +2 ATK this turn.
Action · Cosmic Strike
Cost 4
Deal 25 damage. Draw 1. If opponent gained Shield this turn, deal 33 instead.
Action · Signal
Cost 2
Opponent discards 2. If they have fewer than 3 cards in hand, they discard 1 instead but lose 2 Energy.
Action · Astral Ward
Cost 3
Restore 25 Shield. Until end of turn, Shield cannot drop below 1.
Action · Codex Rite
Cost 6
Deal 45 damage. Restore 25 Shield. Banish 1 card from opponent's discard.
Action · Cosmic Strike
Cost 7
Deal 55 damage. Restore 35 Shield. If you have 3+ Mythic allies in discard, draw 3.
Traps 13
Trap · reaction
Cost 2
When opponent plays an Action: Deal 12 damage. If you control a Mythic ally, also draw 1.
Trap · reaction
Cost 3
When you take damage: Restore 15 Shield and reduce that damage by 25%.
Trap · instant
Cost 1
Opponent loses 2 Energy. If they played 2+ cards this turn, they lose 3 instead.
Trap · reaction
Cost 2
When opponent plays an Action: Negate its effect. You gain +1 Energy. Banish this Trap.
Trap · reaction
Cost 2
When opponent summons an Ally: Reveal top card of their deck. If it costs 3+, banish it. Otherwise draw 1.
Trap · persistent
Cost 3
While set: end of each turn restore 5 Shield. When you take 20+ damage in one hit, trigger and restore 15 Shield.
Trap · reaction
Cost 2
When opponent plays an Action: Copy its damage effect and deal it back to them at 50% value. Draw 1.
Trap · reaction
Cost 1
Deal 5 damage. Opponent discards 1. If they discarded a Trap, deal 5 more.
Trap · instant
Cost 3
When opponent targets you with an Action: Negate it, gain +2 Energy, and draw 1.
Trap · reaction
Cost 2
When you take damage: Reduce it by 40%. If the reduced damage was 10+, also draw 1.
Trap · reaction
Cost 2
When opponent summons an Ally: Reduce its ATK by 2 and HP by 3. Opponent loses 1 Energy.
Trap · reaction
Cost 1
When opponent plays a card: Draw 1. If you have 5+ cards in hand, gain +1 Energy instead.
Trap · instant
Cost 5
Deal 30 damage. Restore 20 Shield. If you have fewer cards in hand than opponent, draw 2.