Cradle of the Root
Primordial Forest Guardian
Cradle of the Root • Human
Primordial Forest Guardian of the Cradle of the Root. Virelia builds a board of nature spirits that heal, protect, and empower each other. Her deck rewards patience, ally synergy, and relentless sustain.
“The roots remember what the heavens forgot.”
Hero Ability
Restore 5 Shield and draw 1 card. Cooldown: 2 turns.
Cooldown: 2 turns
Allies 13
Ally · verdant
Cost 1 · ATK 2 · HP 4
On play: Draw 1. If you control another Verdant ally, +1 Energy.
Ally · verdant
Cost 2 · ATK 2 · HP 6
On play: Restore 8 Shield. If your Shield is below 20, restore 14 instead.
Ally · verdant
Cost 2 · ATK 4 · HP 4
On play: +2 Energy. If you played an Action this turn, draw 1.
Ally · verdant
Cost 2 · ATK 2 · HP 6
On play: Draw 1. Opponent discards 1. If they have fewer than 3 cards, they lose 1 Energy instead.
Ally · verdant
Cost 3 · ATK 4 · HP 8
While on field: all your other Allies gain +1 ATK. On play: Restore 5 Shield.
Ally · verdant
Cost 3 · ATK 6 · HP 6
On play: Deal 8 damage. If you control 2+ allies, deal 12 instead.
Ally · verdant
Cost 3 · ATK 4 · HP 8
On play: Deal 6 damage and restore 6 Shield. While on field: +1 Energy.
Ally · verdant
Cost 3 · ATK 2 · HP 8
On play: Draw 2. While on field: first Action each turn draws 1 extra card.
Ally · verdant
Cost 4 · ATK 4 · HP 12
On play: Restore 12 Shield. While on field: reduce incoming damage to your Shield by 3.
Ally · verdant
Cost 4 · ATK 4 · HP 10
On play: All your Allies restore 5 Shield each. If you control 3+ allies, draw 1.
Ally · verdant
Cost 4 · ATK 8 · HP 8
On play: Deal 12 damage. If opponent has no allies on field, deal 18 instead.
Ally · verdant
Cost 5 · ATK 6 · HP 12
On play: Restore 15 Shield. All your Allies gain +2 ATK this turn. Draw 1.
Ally · verdant
Cost 6 · ATK 8 · HP 16
On play: Restore 20 Shield. Draw 2. While on field: end of turn restore 5 Shield.
Actions 13
Action · Nature Strike
Cost 2
Deal 15 damage. If you control a Verdant ally, deal 20 instead.
Action · Growth Rite
Cost 2
Restore 18 Shield. Draw 1. If your Shield was below 15, restore 25 instead.
Action · Root Call
Cost 2
Draw 3. If you control a Verdant ally, draw 4 instead.
Action · Root Call
Cost 2
+3 Energy. If you control 2+ allies, draw 1.
Action · Thorn Surge
Cost 3
Deal 5 AoE damage to all enemy allies. If any are destroyed, draw 1 per destroyed.
Action · Growth Rite
Cost 3
Restore 22 Shield. All your Allies restore 5 Shield each.
Action · Nature Strike
Cost 3
Deal 20 damage. Opponent loses 2 Energy. If opponent has 0 Energy after this, draw 1.
Action · Root Call
Cost 3
Draw 2. Restore 10 Shield. If you drew 3+ cards this turn, +1 Energy.
Action · Nature Strike
Cost 4
Deal 28 damage. If you control 3+ allies, also restore 12 Shield.
Action · Thorn Surge
Cost 4
Deal 8 AoE damage to all enemy allies. Deal 10 damage to opponent Shield.
Action · Nature Strike
Cost 5
Deal 35 damage. If opponent gained Shield this turn, deal 42 instead.
Action · Nature Strike
Cost 6
Deal 45 damage. Restore 25 Shield. If you control a Verdant ally, draw 2.
Action · Nature Strike
Cost 7
Deal 55 damage. Restore 30 Shield. All your Verdant allies gain +3 ATK this turn.
Traps 13
Trap · reaction
Cost 1
When opponent plays an Action: Deal 5 damage. If you control a Verdant ally, deal 8 instead.
Trap · reaction
Cost 2
When you take damage: Restore 10 Shield and draw 1.
Trap · reaction
Cost 1
Opponent loses 2 Energy. If they played 2+ cards this turn, they lose 3 instead.
Trap · reaction
Cost 2
When opponent summons an Ally: Deal 6 damage to it and 4 to opponent Shield.
Trap · reaction
Cost 2
When opponent plays an Action: Negate its effect. You gain +1 Energy. Banish this Trap.
Trap · persistent
Cost 3
While set: end of each turn restore 5 Shield. When you take 20+ damage in one hit, trigger and restore 15 Shield.
Trap · reaction
Cost 2
When opponent plays an Action: Copy its damage and deal it back at 50% value. Draw 1.
Trap · reaction
Cost 1
Deal 5 damage. Opponent discards 1. If they discarded a Trap, deal 5 more.
Trap · instant
Cost 3
When opponent targets you with an Action: Negate it, gain +2 Energy, and draw 1.
Trap · reaction
Cost 2
When you take damage: Reduce it by 35%. If reduced damage was 10+, also draw 1.
Trap · reaction
Cost 2
When opponent summons an Ally: Reduce its ATK by 2 and HP by 3. Opponent loses 1 Energy.
Trap · reaction
Cost 1
When opponent plays a card: Draw 1. If you have 5+ cards in hand, gain +1 Energy instead.
Trap · instant
Cost 5
Deal 30 damage. Restore 20 Shield. If you control 2+ Verdant allies, draw 2.