Cradle of the Root

Virelia

Primordial Forest Guardian

Virelia

Cradle of the Root • Human

Virelia

Primordial Forest Guardian of the Cradle of the Root. Virelia builds a board of nature spirits that heal, protect, and empower each other. Her deck rewards patience, ally synergy, and relentless sustain.

“The roots remember what the heavens forgot.”

Rootflame Spear Verdant Pyre
T · Tactics
2
S · Skill
3
R · Resilience
3
M · Mysticism
3
Shield: 55 Energy: 5 Traps: 2

Hero Ability

Ancient Harmony

Restore 5 Shield and draw 1 card. Cooldown: 2 turns.

Cooldown: 2 turns

Allies 13

Kodama

Ally · verdant

Kodama

Cost 1 · ATK 2 · HP 4

On play: Draw 1. If you control another Verdant ally, +1 Energy.

Dryad

Ally · verdant

Dryad

Cost 2 · ATK 2 · HP 6

On play: Restore 8 Shield. If your Shield is below 20, restore 14 instead.

Green Man

Ally · verdant

Green Man

Cost 2 · ATK 4 · HP 4

On play: +2 Energy. If you played an Action this turn, draw 1.

Tanuki

Ally · verdant

Tanuki

Cost 2 · ATK 2 · HP 6

On play: Draw 1. Opponent discards 1. If they have fewer than 3 cards, they lose 1 Energy instead.

Leshy

Ally · verdant

Leshy

Cost 3 · ATK 4 · HP 8

While on field: all your other Allies gain +1 ATK. On play: Restore 5 Shield.

Spriggan

Ally · verdant

Spriggan

Cost 3 · ATK 6 · HP 6

On play: Deal 8 damage. If you control 2+ allies, deal 12 instead.

Cernunnos

Ally · verdant

Cernunnos

Cost 3 · ATK 4 · HP 8

On play: Deal 6 damage and restore 6 Shield. While on field: +1 Energy.

Sylph

Ally · verdant

Sylph

Cost 3 · ATK 2 · HP 8

On play: Draw 2. While on field: first Action each turn draws 1 extra card.

Ent

Ally · verdant

Ent

Cost 4 · ATK 4 · HP 12

On play: Restore 12 Shield. While on field: reduce incoming damage to your Shield by 3.

Dryad Queen

Ally · verdant

Dryad Queen

Cost 4 · ATK 4 · HP 10

On play: All your Allies restore 5 Shield each. If you control 3+ allies, draw 1.

Grootslang

Ally · verdant

Grootslang

Cost 4 · ATK 8 · HP 8

On play: Deal 12 damage. If opponent has no allies on field, deal 18 instead.

Pachamama

Ally · verdant

Pachamama

Cost 5 · ATK 6 · HP 12

On play: Restore 15 Shield. All your Allies gain +2 ATK this turn. Draw 1.

World Turtle

Ally · verdant

World Turtle

Cost 6 · ATK 8 · HP 16

On play: Restore 20 Shield. Draw 2. While on field: end of turn restore 5 Shield.

Traps 13

Root Snare

Trap · reaction

Root Snare

Cost 1

When opponent plays an Action: Deal 5 damage. If you control a Verdant ally, deal 8 instead.

Bark Wall

Trap · reaction

Bark Wall

Cost 2

When you take damage: Restore 10 Shield and draw 1.

Spore Cloud

Trap · reaction

Spore Cloud

Cost 1

Opponent loses 2 Energy. If they played 2+ cards this turn, they lose 3 instead.

Thorn Burst

Trap · reaction

Thorn Burst

Cost 2

When opponent summons an Ally: Deal 6 damage to it and 4 to opponent Shield.

Verdant Veil

Trap · reaction

Verdant Veil

Cost 2

When opponent plays an Action: Negate its effect. You gain +1 Energy. Banish this Trap.

Nature Ward

Trap · persistent

Nature Ward

Cost 3

While set: end of each turn restore 5 Shield. When you take 20+ damage in one hit, trigger and restore 15 Shield.

Root Coil

Trap · reaction

Root Coil

Cost 2

When opponent plays an Action: Copy its damage and deal it back at 50% value. Draw 1.

Fungal Net

Trap · reaction

Fungal Net

Cost 1

Deal 5 damage. Opponent discards 1. If they discarded a Trap, deal 5 more.

Ancient Binding

Trap · instant

Ancient Binding

Cost 3

When opponent targets you with an Action: Negate it, gain +2 Energy, and draw 1.

Overgrowth

Trap · reaction

Overgrowth

Cost 2

When you take damage: Reduce it by 35%. If reduced damage was 10+, also draw 1.

Bramble Snare

Trap · reaction

Bramble Snare

Cost 2

When opponent summons an Ally: Reduce its ATK by 2 and HP by 3. Opponent loses 1 Energy.

Seedling Trick

Trap · reaction

Seedling Trick

Cost 1

When opponent plays a card: Draw 1. If you have 5+ cards in hand, gain +1 Energy instead.

Worldroot Eruption

Trap · instant

Worldroot Eruption

Cost 5

Deal 30 damage. Restore 20 Shield. If you control 2+ Verdant allies, draw 2.

Back to All Heroes